the goal
Every puzzle is a grid with a hidden arrangement of chess pieces — one King and a mix of Queens, Rooks, Bishops, and Knights. Each square shows a number: the mobility of the piece on that square — how many legal moves it has, blocked by other pieces and bounded by the grid edges.
Your job: figure out which piece sits on each square using only these numbers as clues.
how it works
- Select a piece from the palette below the board (or press K Q R B N on your keyboard).
- Place it by tapping a square, or click-and-drag to paint multiple squares quickly.
- Submit your guess. You'll get Wordle-style feedback on every square:
correct — right piece, right square
misplaced — right piece, wrong square
wrong — this piece isn't in the solution
- Correctly-placed pieces carry forward to your next guess — you only need to fix the wrong ones.
- While composing, watch the glow on each piece: a green glow means its mobility matches the target number, red means it doesn't. Use this to fine-tune before you submit.
- Solve it within the guess limit, or the position escapes you.
tips
- Start with the King. It can only move one square in any direction, so high-mobility squares are never Kings.
- Knights have unique reach. Their L-shaped move means their mobility count is often distinctive — especially on small boards where many jumps go off-edge.
- Zeros are free information. A square with mobility 0 is empty in the solution — no guessing needed.
- Use the glow. Before submitting, check the green/red glow on every placed piece. If a piece glows red, its current mobility doesn't match the target — either the piece type or its neighbours are wrong.
modes
| Mode | Grid | Pieces | Guesses |
|---|
| Easy | 3×3 | 3–5 | 6 |
| Normal | 3×3 | 6–8 | 6 |
| Expert | 4×4 | 9–13 | 8 |
| Master | 5×5 | 15–20 | 10 |
| Insane | 8×8 | 40–60 | 15 |
Every mode shares the same daily seed — a new puzzle appears at midnight in your local timezone.